from 01.01.2024 to 01.01.2024
Novokuzneck, Russian Federation
Russian Federation
37
04.00
44.00.00
6
8
The article discusses gaming technologies as a means of career guidance in school; features of the implementation of the board game, the concept of career guidance work, gaming technologies are identified, characteristics of the forms of career guidance are given, the work presents a game developed by the authors for schoolchildren, aimed at choosing a profession.
career guidance, career guidance work, board game, learning process for schoolchildren
1. Federal Law of the Russian Federation "On Education of the Russian Federation" No. 273-FZ, Art. 66. URL https://www.zakonrf.info/zakon-ob-obrazovanii-v-rf/ (Accessed: 10.11.2023)
2. Bezrodnaya E.A. Continuity of gaming technologies in preschool and primary education institutions / E.A. Bezrodnaya. - a collection of articles from the International Research Competition. Penza. - Publishing house: Science and Education, 2022, pp. 96-98.
3. Neganova E.V. Creation of a board game based on the book by A.S. Yartsov "Russian Mining History" [Electronic resource] / E.V. Neganova. - Master's thesis. - URL: https://elar.urfu.ru/bitstream/10995/94040/1/m_th_e.v.neganova_2020.pdf (Access date: 11/10/2023).
4. Parnov D.A., Zhundrikova S.V. Career guidance for teenagers: theory and practice / D.A. Parnov, S.V. Zhundrikova. - Moscow Information Technology University - Moscow Institute of Architecture and Civil Engineering. – M.: MITU-MASI, 2020. – 262 p.
5. Pustobaev K. What are board games? [Electronic resource] / K. Pustobaev. – URL: http://www.mesport.ru/index.php/hobbies/nastolnye-igry (Access date: 11/15/2023).
6. Shimlina I.V. Methods of professional orientation of schoolchildren in the process of teaching geography: methodological manual / I.V. Shimlina, N.V. Ionova; Ministry of Education of the Russian Federation, Novosibirsk State Pedagogical University. - Novosibirsk: Publishing house of NSPU, 2023. - 160 p. - Test: direct.